Gamified Instructional Design based on Emotional Scaffolding and Its Effect on the Academic performance of Students

Document Type : Original Article

Authors

1 Assistant Professor, Department of Educational Technology, Allameh Tabatabai University, Tehran, Iran

2 Assistant Professor, Department of Educational Technology, Sari Branch, Islamic Azad University, Sari, Iran

3 PhD students of Educational Technology, Allameh Tabataba'i University, Tehran, Iran Official teacher of the Ministry of Education

Abstract

.Background and Objectives: The current research was conducted with the aim of educational design based on gamification for emotional scaffolding and determining its effect on the academic performance of fifth grade students in social studies. Methods: To achieve the goal of the research, the study was conducted using a quasi-experimental method with a pre-test-post-test design with a control group. First, by searching reliable databases and screening the results according to keywords until 2024, appropriate strategies of emotional scaffolding based on gamification to improve academic performance according to the academic motivation component following the selected model for gamification  were obtained using qualitative method and appropriate activities was designed accordingly. The statistical community in this research was fifth-grade female students from Tehran in 2023-2024, based on the available sampling,  from which 70 were  selected. They were  randlomly divided into two experimental and control groups (36-34 people). The new method was conducted for the experimental group during 9 sessions while the comparison group was  taught with  the same goals using common teaching method. The research tool was the performance test of the lesson of  social studies. Findings: Data analysis using the inferential statistics method  by covariance analysis tests. Conclusion:. The findings of the research showed that the difference between the post-test scores in the experimental and comparison groups is significant and the educational design based on gamification in order to build emotional scaffolding has a positive effect (41%) on the academic performance  of the students.

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